From: Brian Reich Newsgroups: comp.os.msdos.djgpp Subject: Help! VGA programming problem in DJGPP Date: Wed, 07 Jan 1998 22:19:31 -0800 Organization: B & D Website Production Lines: 48 Message-ID: <34B46FF2.22E31F82@sunlink.net> NNTP-Posting-Host: m723.sunlink.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I am wondering why this code will not work when I try to use the plot function. it gives me all kinds of 'segment fault' errors... Any idea??? /* Mode 13h code lovingly copied from VGA Basics Tutorial, http://silo.csci.unt.edu/home/brackeen/vga/basics.html Rest of program written by Brian Reich */ //Required Libraries #include #include // Global Macros #define VGAMode 0x13 #define TEXTMode 0x03 //Global Variables typedef unsigned char byte; byte *VideoBuffer = (byte *)0xA000000L; // Function which changes to desired video mode void setVideoMode(int mode) { union REGS regs; regs.h.ah = 0x00; regs.h.al = mode; int86(0x10, ®s, ®s); } // Function which draws Pixel directly to video buffer (FAST!) // Taken from Tricks of the Game Programming Gurus void plot(int x, int y, unsigned int color) { int index = (y<<8) + (y<<6) + x; VideoBuffer[index] = color; } void main(void) { setVideoMode(VGAMode); cout <<"Nifty"; plot(2,2,5); // setVideoMode(TEXTMode); } When it gets to plot(2, 2, 5); the program crashes. All I want to do is plot a damn pixel! If you can help PLEASE lemme know what I am doing wrong. breich AT sunlink DOT net