From: Tom Newsgroups: comp.os.msdos.djgpp Subject: Re: DJGPP Date: Mon, 5 Jan 1998 11:53:23 +0000 Organization: None whatsoever Distribution: world Message-ID: References: <19980102185455 DOT 22437 DOT rocketmail AT send1a DOT yahoomail DOT com> NNTP-Posting-Host: sunholme.demon.co.uk MIME-Version: 1.0 Lines: 24 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <19980102185455 DOT 22437 DOT rocketmail AT send1a DOT yahoomail DOT com>, Josh Wilder writes >I have visited the mail archive and found what I was looking for, but >I wasn not clear on the advice. I wanted to beable to use graph.h >functions such as lineto, moveto, etc because the book I am using to >learn game programming uses these functions provided in Microsofts >graph.h header. I am not sure what to download to beable to use those >functios though. Please help me so I can get on with the book. Thanx If you feel that you would be best served by learning how to program from a book, especially one that uses a proprietary graphics library, you would probably be best actually getting (ie buying) the compiler in question, or getting a book that teaches more general principles rather than just how to use one particular graphics library. If you want a graphics library for djgpp, go for Allegro because it's full-featured and free. If you can program C, you should be able to handle the translation from the microsoft graphics library to Allegro; if you cannot, you would possibly be best served by a book that teaches more general principles before diving headfirst into graphics programming. --Tom My real e-mail address is tom AT sunholme DOT demon DOT co DOT uk