From: nv95olbj AT klippan DOT se (Olof Bjarnason) Newsgroups: comp.os.msdos.djgpp Subject: textures in Allegro Date: Mon, 29 Dec 1997 14:47:32 GMT Organization: Klippans Gymnasieskola, Sweden Lines: 53 Message-ID: <34a7b7c8.8924245@news.klippan.se> Reply-To: nv95olbj AT klippan DOT se NNTP-Posting-Host: ppp205.klippan.se To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I just wondered if anyone could help me on a little problem with Allegro's texture handling. It would be very appreciated :). I am trying to build a 3d-graphics game a la BlackCrypt/Eye of the Beholder/Hired Guns and to generate the block-textures I want to use Allegro's polygon3d() function. The problem is: I don't get polygon3d() to work :(. Please, could you tell me what is wrong with this code. /**** 3d_test.c ****/ #include #include BITMAP *texture; V3D v3d[4]; int main(void) { PALETTE newpal; int ad = 5, i; char buf[80]; allegro_init(); install_keyboard(); v3d[0].x = 0xFFFFFF; v3d[0].y = 0xFFFFFF; v3d[0].z = 170; v3d[1].x = 0x1FFFFFF; v3d[1].y = 0xFFFFFF; v3d[1].z = 170; v3d[2].x = 0x1FFFFFF; v3d[2].y = 0x1FFFFFF; v3d[2].z = 170; v3d[3].x = 0xFFFFFF; v3d[3].y = 0x1FFFFFF; v3d[3].z = 170; v3d[0].u = v3d[0].v = v3d[0].u = v3d[0].v = v3d[0].u = v3d[0].v = v3d[0].u = v3d[0].v = 0; texture = load_bitmap("3d_test.pcx", newpal); // "3d_test.pcx" is a 99x99 8bit image if(!texture) exit(1); set_gfx_mode(GFX_VESA1, 640, 480, 0, 0); clear(screen); set_palette(newpal); vsync(); set_projection_viewport(0, 0, 640, 480); quad3d(screen, POLYTYPE_PTEX, texture, &v3d[0], &v3d[1], &v3d[2], &v3d[3]); // will only produce a only-colored polygon! readkey(); destroy_bitmap(texture); } /********/ How are the Z-coordinates measured? Not as the X- and Y-coordinates, I figure at least (from checking EX22.C about polygon3d()). Thankful for any help, /Olof