From: Robin Burrows Newsgroups: comp.os.msdos.djgpp Subject: Tile Map Editor Date: Sun, 21 Dec 1997 16:15:50 +0000 Organization: Virgin Net Usenet Service Lines: 20 Message-ID: <349D40B6.2CFF@hotmail.com> NNTP-Posting-Host: 194.168.72.211 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hello, I've made a pretty neat-ish 2d tile map editor thing, the trouble is that it's a bit slow. I'm pretty good at programming, but not in 'C'. If anyone would like to help refine the drawing routines, take a look at the files at: http://www.geocities.com/SiliconValley/Vista/7336 The functions that need looking at are 'DrawBlock' and 'OverBlock' in Mappy.c, and 'DrawBG' and 'DrawFG' in demo.c. There are 3 zips that contain EXE, source, and demo example. You need DJGPP, Allegro WIP or later to compile the C source. It's also worth noting that 'Mappy' is a pretty good tool for anyone doing a 2D tile based game. Regards, Robin Burrows.