From: "Tony O'Bryan" Newsgroups: comp.os.msdos.djgpp Subject: Re: Simple Rhide stuff (help) anybody Date: Sat, 20 Dec 1997 15:00:15 -0600 Organization: Southwest Missouri State University Lines: 12 Message-ID: <349C31DF.661F@nic.smsu.edu> References: <01bd0c1a$07760520$be0c67cf AT voicenet DOT com DOT voicenet DOT com> <349A7B91 DOT 125A AT nortel DOT ca> <67h3ag$b99$1 AT news DOT interlog DOT com> Reply-To: aho450s AT nic DOT smsu DOT edu NNTP-Posting-Host: clark.a13.smsu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Kent Tessman wrote: > I've always had to use make for my large-ish project, which takes about ten to > twelve C sources. RHIDE's problem is that it seems to limit the length of a > command-line to DOS's--so long 'gcc -c ...' compile commands and longer 'gcc > -o ___.exe ...' link commands get trunctated, the result being that gcc can't > find 'x', where 'x' is some portion of a valid filename. RHIDE does not limit the length of a command line to DOS. My game (in progress) Mythos currently has 12 source files, and RHIDE and DJGPP 2.01 do not complain about long command lines. All my compiles and links work just fine from within RHIDE.