From: Dean Kusler Newsgroups: comp.os.msdos.djgpp Subject: VESA 1.2 Problem Date: Sat, 13 Dec 1997 11:25:00 -0600 Organization: DigiPhone Corporation, Bryan/College Station Texas 409-693-8885 Lines: 10 Message-ID: <3492C4EC.AD434EF0@juno.com> NNTP-Posting-Host: usr04s35.myriad.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I'll get to the point. I'm programming a game using VESA 1.2. I write all of my graphics to a memory buffer, and copy them to the screen when it's ready. My problem is, I can't afford to check every single pixel for a change in bank. I need some kind of routine that will copy the memory buffer to the screen as fast as possible, without having to do as many tests for changing banks. Any help would be appriciated. Fellow programmer, Dean Kusler