From: "Flemming Stig Larsen" Newsgroups: comp.os.msdos.djgpp Subject: Re: Slow MOV opcode Date: 15 Dec 97 19:16:59 GMT Organization: Telia Internet Lines: 31 Message-ID: <01bd098d$d94d4340$11fbffc2@fsl22.novo.dk> References: <01bd08e7$dfe77f00$10fbffc2 AT fsl22 DOT novo DOT dk> <3494C7D5 DOT 9305B6CA AT umich DOT edu> NNTP-Posting-Host: d2o101.telia.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Michael Krause wrote in article <3494C7D5 DOT 9305B6CA AT umich DOT edu>... > You're writing to video memory. Video memory accesses can take from two > to ten times longer than regular memory accesses. Try to point edi to > something else instead, and time it. > Hi again! Thanks for the answers, I got a fair speedup :-) As you recommended me to, I did the graphic operation somewhere else, and then copied to VRAM (rep movsl), and yes, it ran on about double speed. Drawing a pixel (on my PC): to VideoRam takes about 20 clocks to a buffer takes about 9 clocks The buffer is allocated this way: (the only way I know of) char *mybuffer[64000]; Drawing to it still takes some time, and I like to do it even faster. Can I allocate my buffer on a better way? Could I possibly take advantage of the internal cache? Thank you -Lars