From: "PETER NORDLANDER" Newsgroups: comp.os.msdos.djgpp Subject: Inline assembly question Date: 12 Dec 1997 16:07:27 GMT Organization: - Lines: 26 Message-ID: <01bd0717$ffc6c1e0$3ca1f482@default> NNTP-Posting-Host: dialup161-1-60.swipnet.se NNTP-Posting-User: s-323400 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I've been coding in DJGPP for quite a while now. I've written all my GFX functions, like put_pixel etc in inline assembly. The qestion is now, please look at the fraction of code provided in this message, is it a fast way to plot a pixel or could I optimize it more by using __djgpp_nearptr_enable and then use direct acces to videomem. (SCREEN[offset]=col). put_pixel (int x,int y,unsigned char col) { asm (" movw _dos_page,%%es (dos_page is preloaded with _dos_ds) movl $0xa0000,%%edi addl %%ebx,%%edi stosb : :"a"(col),"b"((y<<8)+(y<<6)+x) :"%eax,"%ebx",%edi" } It this way of plotting a pixel the same as the farpokeb (...) version?? Thanks in advance /Peter Nordlander