From: eggbrains AT aol DOT com (Egg brains) Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro graphics speed: 16 bit vs. 8 bit Date: 12 Dec 1997 01:39:30 GMT Lines: 18 Message-ID: <19971212013900.UAA02461@ladder02.news.aol.com> NNTP-Posting-Host: ladder02.news.aol.com Organization: AOL http://www.aol.com References: <34883de8 DOT 0 AT news DOT itsnet DOT com> To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk never use a higher bit of graphics than completely nesscessay.... expeacially for games or aplications that could do with out it -- 8 bit color depth is enough for most things. not only are you cutting down the avaiable market, but your program will also seriosly slow down. it is best just to make a diverse color palette and use color matching routines. Paul (If you really want to try this out, run windows (i'm assuming you have it) in 26 colors and run an 8bit avi file (the bigger the better) then change the color mode to 16 bit and run the same avi. you will probably see a slow down in speed) "DJGGP is cool, but it is _only_ a tool. Nothing more, Nothing less. It's strength comes from _how_ you use it." --Paul Stickney (Me)