From: Till Harbaum Newsgroups: comp.os.msdos.djgpp Subject: wsock docs? (Where is Dan Hedlund?) Date: 11 Dec 1997 17:36:31 +0100 Organization: TU Braunschweig, Informatik (Bueltenweg), Germany Lines: 22 Distribution: world Message-ID: NNTP-Posting-Host: flens.ibr.cs.tu-bs.de Mime-Version: 1.0 (generated by tm-edit 7.106) Content-Type: text/plain; charset=US-ASCII To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi! I just fiddled around with wsock under win95 because i hope to port the network driver of our game. Simple tests just work, but some things seem to be strange/different from standard unix socket handling. Some docs/infos from people using wsock/djgpp under win95 would be nice (has anyone ever tried to get asynchronous i/o running and how to retrieve a machine name from an ip, like gethostbyaddr does under unix? is it possible to use the dns services included with win95s ip stack or do i have to talk to the dns server myself? and how about broadcasting? switching on the broadcast bit is quite easy, but how do i get all the possible networks and their broadcast addresses?). Is there any documentation available? BTW: What happened to Dan Hedlund (the author of wsock), his homepage is gone and i can't find a new one. Ciao, Till