Date: Wed, 10 Dec 1997 17:18:05 -0800 (PST) Message-Id: <199712110118.RAA12552@adit.ap.net> Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" To: Joey Jojo Shabadoo , djgpp AT delorie DOT com From: Nate Eldredge Subject: Re: Screen Offset register + Gravity Force Precedence: bulk At 04:24 12/10/1997 +0000, Joey Jojo Shabadoo wrote: >Well, to see how VIOLENTLY unoptimised I can write check out my >version of Gravity Force so far (+source). You can fly (2 players) >and shoot. Notice how the ships vanish near the top? Double buffering >would sort that out but how do I do a fast bulk mem copy in C++? This might be really stupid, since my knowledge of C++ is scanty, but what's wrong with `memcpy'? >PS is it worth me the time of getting DJGPP? Has it got an IDE? >I'd like the 32bit code bit but TurboC++ 3 DOS is OK for now? This is the wrong place to ask that if you want an unbiased answer! :) Seriously, though, IMHO DJGPP is definitely worth getting. Yes, it has an IDE; it's called RHIDE and is very similar to Borland's, except that it's much better. Having used Turbo C once upon a time myself, I really like not having to mess around with `near' and `far', and being able to use basically as much memory as I could ever want. DJGPP's compiler optimizes much better than Borland's... try it, you'll like it. Nate Eldredge eldredge AT ap DOT net