From: jstuder AT flash DOT net Newsgroups: comp.os.msdos.djgpp Subject: Re: Header of PCX files Date: Tue, 02 Dec 1997 17:16:58 GMT Organization: Flashnet Communications, http://www.flash.net Lines: 22 Message-ID: <34844265.7012585@news.flash.net> References: <199711281711 DOT JAA10699 AT adit DOT ap DOT net> NNTP-Posting-Host: albpm2-76.flash.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Fri, 28 Nov 1997 17:11:09 GMT, Nate Eldredge wrote: >At 09:29 11/27/1997 +0100, YaouanK wrote: >>I'm looking for the exact description of the header of PCX image files. >>I know it is 128 bytes long, I know the title of the differents parts >>which are containing in the header. >>But which values should I put in them ??? >First of all, this is off topic for comp.os.msdos.djgpp. But since you're >here... >The best thing I can think of is Allegro's source code. Allegro is a >game/graphics library which includes PCX file support. You can get it at: >ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2tk/alleg22.zip >(I think that's right.) The relevant file in its source tree is src/readbmp.c. > >Nate Eldredge >eldredge AT ap DOT net > try: http://www.dcs.ed.ac.uk/~mxr/gfx/ for Graphic File Formats of various kinds.