Date: Tue, 25 Nov 1997 14:11:14 +0200 (IST) From: Eli Zaretskii To: "Tony O'Bryan" cc: djgpp AT delorie DOT com Subject: Re: Large global arrays in C++ In-Reply-To: <3479FEED.4485@nic.smsu.edu> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk On Mon, 24 Nov 1997, Tony O'Bryan wrote: > > Are you sure you need to compile that game as a C++ program? This > > feature only exists for C++ programs, so you can avoid it by compiling > > it as C. > > That's not entirely true. A global array in C that is not > auto-intialized does not consume extra disk space. An auto-initialized > global array does get written to disk in its entirety. This thread was started when somebody asked about static array that was NOT initialized. My reply was applicable to that case.