From: "Ethan Giordano" Newsgroups: comp.os.msdos.djgpp Subject: Re: why does draw_sprite crash?? Date: Mon, 13 Oct 1997 14:04:24 -0400 Organization: Cybernex Inc. Lines: 38 Message-ID: <61tnm4$ue6$1@news.cybernex.net> References: <61tlm0$ra9$1 AT news DOT cybernex DOT net> NNTP-Posting-Host: 207.198.146.95 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk wait i'm a dumb ass, i have to say grass = load_bmp ( ... ); man i'm dumb -Ethan Ethan Giordano wrote in message <61tlm0$ra9$1 AT news DOT cybernex DOT net>... >this is the source: > >void main ( void ) >{ > BITMAP *grass; > PALETTE grass_palette; > > allegro_init(); > install_keyboard(); > > set_gfx_mode ( GFX_AUTODETECT, 320, 200, 0, 0 ); // works ok > > load_bitmap ( "grass.bmp", grass_palette ); // works ok > set_palette ( grass_palette ); // works ok > > clear_to_color ( screen, 4 ); // fill screen > > delay ( 2000 ); // delay in ms > > draw_sprite ( screen, grass, 160, 100 ); // program dies!! > > while ( !keypressed() ); >} > > >the screen goes to the color, waits 2secs, then crashes. WHY??? > >-Ethan > > >