From: Brian Hogg (Pres201) Newsgroups: comp.os.msdos.djgpp Subject: Re: ALLEGRO: datafiles and palette manipulations Date: 11 Oct 1997 01:31:14 GMT Organization: WorldCHAT(tm) Internet Services Lines: 19 Message-ID: <61mkt2$n29$1@news1.worldchat.com> NNTP-Posting-Host: rlan4-p11.wchat.on.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk try using set_color(int index, RGB *p); to set the specified palette entry to whatever you'd like to make it. The RGB struct is : typedef struct RGB { unsigned char r, g, b; } RGB; so use this function to make the blinking ghost people. By the way, when your done that game, could you send it over? Sounds pretty cool :) On another note, I'd like to say hi to everyone here... my first posting here and I thought I'd intro myself... will be here often now! Thanks, Brian --- Keep your friends close.. and your enemies closer