Message-ID: <19971010070710.10478.rocketmail@send1.rocketmail.com> Date: Fri, 10 Oct 1997 00:07:10 -0700 (PDT) From: Guan Foo Wah Subject: Re: MikMod is broken! To: cwalsh AT nf DOT sympatico DOT ca, djgpp AT delorie DOT com Cc: djgpp AT delorie DOT com MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Precedence: bulk ---Colin Walsh wrote: > > Hi all! > I have been trying to get MikMod to work on my system for some time > now (a few months), and haven't been able to solve this *BIG* problem. > When I compile it "out of the box" (and it does correctly(?) compile) > and run the demo mod player, there is no sound, and the song plays > waaay too quickly. > > I have tried compiling MikMod 2.03, 2.09bd, and 2.10. All experience the > same problems. Also, the song appears to be playing under Win 4.0 DPMI but > when run under DOS\CWSDPMI the thing craps out on me... knowing that Win 4.0 > DPMI is really forgiving (makes it look like there are less bugs in the OS :) > there might be a call gone astray somewhere. > > The odd part about the whole matter is that nothing should be wrong... > I have an SB16, P133, 16 megs of ram, DJGPP 2.01 (everything has been > installed correctly and working fine since April), and all I am doing > is calling make on the DJGPP makefile that comes in all the versions. > There is something wrong with the codes actually. It is easy to correct anyway. Just need to modify the mikmod.c. Find the line md_bufsize = 20000 and change it to a lesser value (say 3000). Recompile it, and it should work fine. _____________________________________________________________________ Sent by RocketMail. Get your free e-mail at http://www.rocketmail.com