Message-Id: <199709220903.TAA00397@rabble.uow.edu.au> Subject: Re: Wolfenstein and DJGPP (was Warlock) To: mmastrac AT acs DOT ucalgary DOT ca (Matthew Mastracci) Date: Mon, 22 Sep 1997 19:03:51 +1000 (EST) Cc: djgpp AT delorie DOT com (DJGPP) In-Reply-To: <600sj4$199q@ds2.acs.ucalgary.ca> from Matthew Mastracci at "Sep 20, 97 10:09:50 am" From: Brett Porter MIME-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Precedence: bulk > On Fri, 19 Sep 1997, Michael Krause wrote: > > > I heard somewhere that the Warlock game from Tricks of the Game > > Programming Gurus was ported to DJGPP. Does anybody know where I can > > get it? > > Why not try porting the (now) released Wolfenstein source to DJGPP? > In that particular distribution there is a short note from iD about some improvements that could be made (like using BSP trees). Maybe some of them could be implemented too :) I'll leave that for Michael since he seems to be more interested than I, and I'm still plodding along with my Sierra-style game engine. Silly of me to think I'd just port it to DJGPP (from Borland), of course I had to make a hundred improvements on the way :) ... and BTW, I don't think I am exaggerating with 100... my "changes to be made" log file has over 50 ideas and I introduce others on a whim, who knows how many I'll end up making... Sorry to get off the track a bit there, you probably don't care about my little programming baby. (It was 4 years old, and now it is but a foetus again!) Brett -- "Give me ambiguity or give me something else" -- Brett Porter bporter AT rabble DOT uow DOT edu DOT au http://www.geocities.com/CollegePark/Union/3596 Humour, Programming, and more.