Message-ID: <342553DA.5C0@mho.net> Date: Sun, 21 Sep 1997 11:05:30 -0600 From: Joel Rosenthal Organization: Eye Gym Software MIME-Version: 1.0 Newsgroups: comp.os.msdos.djgpp Subject: Re: My sprites move too fast References: <01bcc76c$97466660$473e64c2 AT default> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit NNTP-Posting-Host: 206.156.104.124 Lines: 27 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Laine wrote: > > Hi! > > I'm doing a game with DJGPP and Allegro and > I've got problems. Not much anymore, but still > one. I've got too sprites, one is a falling object > and the other is a board with wich the player tries > to catch the object. I've managed to make them move > at a different speed, but they both go too fast. > So here's the QUESTION: > How can I slow them down. I don't think a for-loop > is a good idea, is it? What is a good idea? > > PS. was this message too long? Thanks for reading > it. (I'm new here and I don't know how I'm > supposed to behave here :-) > > Jarkko Isn't there a wait() function? Is slows down about 18.5 of a second, so calling that function several times might slow it. -- Want some REAL fantasy role playing action? Play the Legend of Sardinia! Just slap http://www.geocities.com/SiliconValley/Bay/5345/ on your browser!