From: "mr_phreak" Newsgroups: comp.lang.c++,comp.os.msdos.djgpp,rec.games.programmer Subject: Re: The numer 1 compiler, DJGPP or MSVC Here's a good rating comparision Date: 7 Sep 1997 22:41:55 GMT Organization: WebSpan Inc., New Jersey Lines: 22 Message-ID: <01bcbbde$c6519360$85589ace@particle> References: <3412BD25 DOT 1F30 AT mho DOT net> <5uuqci$15l AT sjx-ixn5 DOT ix DOT netcom DOT com> <34131883 DOT 29A3 AT mho DOT net> NNTP-Posting-Host: usr2-05.bay.ny.webspan.net NNTP-Posting-Date: 07 Sep 1997 18:41:55 EDT To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk > Besides the Game Quake, professionals don't use free compileres Maybe that's why most games (accept quake) suck? Maybe that's why they're so slow? If the compiler is good, who cares if it's free? Personally, if djgpp was not free, i'd pay huge money to have it... (unlike watcom, which I don't even want, if it was free...) Face it, VC++ and DJGPP occupy different domains... VC++ is best for MS-Win Programming, while DJGPP is best at EVERYTHING else... Maybe not DJGPP directly, but "gcc" is pretty common on most platforms. -- Particle mr_phreak AT geocities DOT com http://www.geocities.com/SiliconValley/Way/7650