From: "Jose Agustin Vericat" Newsgroups: comp.os.msdos.djgpp Subject: Re: 16bpp PutPixel Date: 1 Sep 1997 23:30:54 GMT Organization: Unisource Espana NEWS SERVER Lines: 26 Message-ID: <01bcb72a$bda13760$LocalHost@jose> References: <19970816190400 DOT PAA15010 AT ladder02 DOT news DOT aol DOT com> NNTP-Posting-Host: ppp77.80.redestb.es To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk You only need to rotate the colors, using this function: int makecol16 (int r, int g, int b) { return (((r>>3) << r_shift) | ((g>>2) << g_shift) | ((b>>3) << b_shift)); The r_shift, g_shift and b_shift are the position of these colors in the packed 16 bits color mode. Usually they are 0 for b_shift, 5 for green and 11 for red, but if you want to be sure, use the values given by the VESA driver. Hope that this helps! Jose Agustin Vericat a.k.a. frodobolson > Hi, > > I'm having trouble getting a putpixel function to work in VESA2 16bpp > modes. My program uses 24bpp internal rendering, and so I would appreciate > if someone could post a 24->16bpp converter. Thanks in advance. > > Gingko >