From: Dominique DOT Biesmans AT nospam DOT ping DOT be (please remove the nospam part) (Dominique Biesmans) Newsgroups: comp.os.msdos.djgpp Subject: Allegro for Windows Date: Sun, 31 Aug 1997 14:16:51 GMT Organization: EUnet Belgium, Leuven, Belgium Lines: 33 Message-ID: <34097a55.19032107@news.eunet.be> Reply-To: Dominique DOT Biesmans AT nospam DOT ping DOT be (please remove the nospam part) NNTP-Posting-Host: dialup076.leuven.eunet.be To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi, Currently I'm working on a windows version of Allegro It will be a Win32 DLL that features : - Simplification of DirectX use : you will be able to make use of the DirectX features without any knowledge of the DirectX API, and without need for the DirectX SDK (you only need DirectX installed on your PC) - Support for all compilers out there, especially the free ones like DJGPP, LCC Win32, ... - The ability to port your favourite Allegro applications to Windows without too much problems. E.g. You can use the same resource files (allegro dat files) - Since it's based on the DOS version of Allegro, it will be freeware (although I'm thinking about changing it to beer ware ;-), and the source code will be available too of course. Keep checking out my homepage for more information, I will also anounce all releases in this newsgroup and rec.games.programmer. I allready have a working version now (which offers a subset of the Allegro for DOS functionality), but I need to polish it a little more. The first (alpha) release will be in about a week. I'm allready posting this now to check out how much interest there is for a Windows version of Allegro. Dominique Biesmans http://www.ping.be/~ping7970/