From: sumatose AT NOSPAM DOT usa DOT net Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Check out my demo game! Date: Thu, 28 Aug 1997 13:04:08 -0400 Organization: VTL Lines: 48 Message-ID: References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be> <01bca11c$5384ce60$45025cc3 AT neverworks-> <01bca12e$a4748b00$492ccccf AT bubbas> <01bcb21c$05132360$e1562e9f AT johan> <5u1tj8$9t7 AT news DOT velocity DOT net> <01bcb3c4$6b97be80$d4182ccf AT default> NNTP-Posting-Host: ppp225.216.msherb.videotron.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In group rec.games.programmer, Don Goddard says... > Badman wrote in article > <5u1tj8$9t7 AT news DOT velocity DOT net>... > > Personally, I think libraries suck, you are limited to what other people > > want your data format to be and you can't learn anything worth a crap! > > >> I dunno, can you get a job by using a library though? > > > > > >Of course you can get a job as a game programmer if you use librarys! > > Actually, it is great that you can use a library. MANY MANY MANY > programmers hate using libraries and just bitch about them, so game > companies LIKE the fact that you can work WITH libraries. Most companies > get nervous when all you can do is work with your own stuff. Don't get me > wrong though, game companies DO like that you can do something from scratch > because it shows you know the low-level routines of the computer. Nowadays > you'll find two types of programmers, low-level technology programmers, and > high-level game programmers. [...] I second that : compagnies needs many types of programmers to form a complete team. Using libraries isn't a 'second quality' job. But be sure to actually know your stuff, of course! 8-) The programmers who refuse to use libraries are more limited in their job options and their uses in a compagny. It's important also to see _why_ he refuses to use other people's code. I knew a couple people (now fired) who refused basicly because they couldn't understand or deal with other people's code, and great programmer are not that way. On ther other side, the programmers who have spent time writting their own engines (even if they haven't completed it) have gain a great knowledge you can't get otherwise. My point is that 'using libraries' or not doesn't tell the whole story. The bests programmer do both, but you can never master everything (life's too short). A great OpenGL programmer is a great OpenGL programmer, not a 'library programmer'. And so the real question isn't really 'Library Programmer vs None-Library Programmer'. It's 'what's special about this programmer?'. 'What is he good at?' Just be good at _something_ - anything!