From: Chris Miller Newsgroups: comp.os.msdos.djgpp,rec.games.programmer,comp.graphics.algorithms Subject: Re: Palette Conversion Date: Thu, 28 Aug 1997 04:11:12 -1000 Organization: Critical Mass Media Lines: 18 Message-ID: <34058700.7BFE@mcn.net> References: <33c070c8 DOT 0 AT duster DOT adelaide DOT on DOT net> <5ps14f$srr AT barf DOT euro DOT net> Reply-To: massmedia AT mcn DOT net NNTP-Posting-Host: gfpm01-046.mcn.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Benny wrote: > > Richard Sim wrote: > > > I'm having a little problem - I've made a palette for my game but I need to > convert the palette to a palette type that Paint Shop Pro or Photoshop can load. > So -- has anyone got a conversion utility for these palettes or could > anyone help, thanks. I just dealt with the same problem... I'm using Photoshop 4 and 768 byte palette files. I figured out that photoshop uses 8 bit values for it's colors and the vga uses 5 bit values. Just load the bytes, multiply them by 8 (or shift them by 3 bits... byte<<3) and then write them out with a photoshop palette extension. Later, Chris Miller