From: "Badman" Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Check out my demo game! Date: Wed, 27 Aug 1997 15:02:29 -0700 Organization: Velocity.Net Lines: 20 Message-ID: <5u1tj8$9t7@news.velocity.net> References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be><01bca11c$5384ce60$45025cc3 AT neverworks-> <01bca12e$a4748b00$492ccccf AT bubbas> <01bcb21c$05132360$e1562e9f AT johan> NNTP-Posting-Host: 208.206.147.36 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Personally, I think libraries suck, you are limited to what other people want your data format to be and you can't learn anything worth a crap! --Badman http://crcsoftware.home.ml.org J. van der Laan wrote in article <01bcb21c$05132360$e1562e9f AT johan>... > >> I dunno, can you get a job by using a library though? I'd have thought >> most companies wouldn't employ someone who could only use libraries and >> not able to program their games from scratch. Personally, I try to >> avoid libraries, because their too easy to get comfortable with. > >Of course you can get a job as a game programmer if you use librarys! >Almost all commercial 32-bit games I know use an library (licensed from a >third party) for their sound routines. For graphics I think they write >their own stuff. > >Wladimir >