From: Chris Frolik Newsgroups: comp.os.msdos.djgpp Subject: Allegro -- direct copying of RLE sprites Date: Fri, 22 Aug 1997 01:46:37 -0500 Organization: IndyNet - Indys Internet Gateway (info AT indy DOT net) Lines: 28 Message-ID: <33FD35CD.33DC@indy.net> NNTP-Posting-Host: ip91-127.ts.indy.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Is there a fast and easy way to copy RLE sprites? If anyone has written a function to do this, I'd appreciate some help. The way I am using now is slow and tedious. For example: /* copy_rle_sprite(sprite) -- returns a copy of sprite. This does more * than just copy the pointers -- it copies the data they point to. */ RLE_SPRITE *copy_rle_sprite(RLE_SPRITE *sprite) { RLE_SPRITE *new_sprite; BITMAP *temp = create_bitmap(sprite->w, sprite->h); if (!temp) return NULL; clear(temp); draw_rle_sprite(temp, sprite, 0, 0); new_sprite = get_rle_sprite(temp); destroy_bitmap(temp); return new_sprite; } I know this method of creating a bitmap is disgusting and slow. Is there a faster way to avoid the "middle-man" and just copy from one RLE_SPRITE to another? Thanks, -Chris