From: gautam AT interlog DOT com (Gautam N. Lad) Newsgroups: comp.os.msdos.djgpp Subject: Re: Splines in Allegro v2.2 Date: Sun, 24 Aug 97 02:39:16 GMT Organization: InterLog Internet Services Lines: 34 Message-ID: <5to6ld$iup$1@news.interlog.com> References: <5tl0lp$poh$1 AT news DOT interlog DOT com> NNTP-Posting-Host: ip203-88.cc.interlog.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Hi, Shawn Hargreaves wrote: >The Bezier spline formulation used by the Allegro code is by nature >defined by four control points: two to specify the end points of the >curve, and two to adjust how it behaves in between them. [SNIP] Well, I played with it more, and I now learned 4 points are enough. I just thought if I had more points, I'd have better points, but I guess I can do fine by telling calc_spline() the number of points I need. >Incidentally, I don't think that comp.os.msdos.djgpp isn't the best >forum for questions of this kind: comp.graphics.algorithms would be more >appropriate... Well, first of all, the reason I posted here, was because I didn't make up the splines functions. It was from Allegro. So, I had a certain right to post here. Next, I don't know jack about splines, and I figured I'd get a proper reply from this group. And I did. Well, THANKS! Bye! **************************************************** * Gautam N. Lad * *--------------------------------------------------* * * * E-Mail : gautam AT interlog DOT com * * Website : http://www.interlog.com/~gautam * * * * OS/2, DOS/Windows, Graphics Gallery, Software, * * Links, Rayzor Editor/2, POV-Ray, TexturEyes, * * POV-PAK and lots lots lots more!!!!!!! * ****************************************************