From: bigphil AT merlin DOT magic DOT mb DOT ca (Mark Phillips) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Check out my demo game! - Repost URL please Date: Wed, 20 Aug 1997 03:21:24 GMT Organization: MBnet - Manitoba's Connection To The Internet Lines: 49 Message-ID: <5tdmvc$h9q$1@postern.mbnet.mb.ca> References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be> <01bca11c$5384ce60$45025cc3 AT neverworks-> NNTP-Posting-Host: dial79.solutions.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk You've got me interested in this game now, could your repost where to find it please? Mark Phillips "Gareth Davies" wrote: >Dominique Biesmans wrote in article ><33e62ef4 DOT 15019110 AT news DOT eunet DOT be>... >> Hi, >> >> I've written a little demo game (just a prototype) using DJGPP& >> Allegro, and I could use some input. you can download it on my >> homepage. >> >> It's just a simple shoot'm up. I would like to expand it a little >> (more weapons, ground-targets, better graphics, more levels of course >> ...). Any ideas? Or should I drop it and move on to the next attempt? >> (Just to be sure : It's not at all meant as a commercial project, it's >> a free-time project) >It's okay. Ship needs to move a little faster. >I would add the extra things you already mentioned (don't know if I'd be >bothered with the graphics though). I never checked, but is there sound and >joystick support? >If you can think of something that will make it a little different from >anything else, a little special, I'd carry on with it. Other than that, add >the things you've mentioned for the learning experience and transfer your >talents to something more adventurous, IMHO. >Your next project could be, perhaps, doing the same but with the view from >behind your ship, sacking the sprites and using polygons instead. >One other point. I would be interested in everyone's opinion of Allegro. I >can't actually use it because I use Watcom, but is it really sensible to >use this library (as good as it might be). Aren't people missing out on the >learning experience which would otherwise be gained by doing these things >yourself ??? as well as a lost ability later on to optimise the codeto your >needs (I know you get the source, but if you don't understand it, you can't >optimise it). I'm not looking for flames, just genuine opinions. >For what it's worth, >Gareth