From: davin AT cosc DOT canterbury DOT ac DOT nz (Davin Pearson) Newsgroups: comp.os.msdos.djgpp Subject: Glitch-free scrolling under Win95? Date: 18 Aug 1997 02:21:21 GMT Organization: University of Canterbury Lines: 20 Message-ID: <5t8bj1$c91$1@cantuc.canterbury.ac.nz> NNTP-Posting-Host: 132.181.12.74 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I have just installed the Allegro libraries and demos and have noticed that my Win95 box makes some of the screen scrolling demos glitch about twice every second. I used to program on the Amiga, where you could write a demo that scrolled around a huge bitmap with no glitches whatsoever. Is such a thing possible on Win95? If so, how do you do it using Allegro? I am writing a car game, in which the view point of the cars is a birds-eye view, and so the graphics engine is simply a piece of code to scroll around a super bitmap (in main memory). The problem is that glitches are much more noticable when you are scrolling a huge bitmap as opposed to moving sprites and pixels around the screen like all those asteroid-clone games. If someone has written some Win95-glitch-free code under DJGPP, could they post a pointer to it? ta, Davin.