From: Temujin Newsgroups: comp.os.msdos.djgpp Subject: Re: Glitch-free scrolling under Win95? Date: Tue, 19 Aug 1997 11:05:27 -0700 Organization: Sentex Communications Lines: 26 Message-ID: <33F9E067.3975@sentex.net> References: <5t8bj1$c91$1 AT cantuc DOT canterbury DOT ac DOT nz> NNTP-Posting-Host: 207.245.212.170 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Davin Pearson wrote: > > I have just installed the Allegro libraries and demos and have noticed > that my Win95 box makes some of the screen scrolling demos glitch > about twice every second. > > I used to program on the Amiga, where you could write a demo that > scrolled around a huge bitmap with no glitches whatsoever. Is such a > thing possible on Win95? If so, how do you do it using Allegro? > > I am writing a car game, in which the view point of the cars is a > birds-eye view, and so the graphics engine is simply a piece of code > to scroll around a super bitmap (in main memory). The problem is that > glitches are much more noticable when you are scrolling a huge bitmap > as opposed to moving sprites and pixels around the screen like > all those asteroid-clone games. > > If someone has written some Win95-glitch-free code under DJGPP, could > they post a pointer to it? > > ta, Davin. W95 did that alot on me.. so you could Do what I did. deltree windows You'd be suprised HOW many problems that fixes. :)