From: Paul Shirley Newsgroups: comp.os.msdos.djgpp Subject: Re: How fast is DJGPP? Date: Mon, 18 Aug 1997 01:23:38 +0100 Organization: wot? me? Lines: 25 Distribution: world Message-ID: References: <33F4D499 DOT 52C15699 AT spectra DOT net> <199708170030 DOT KAA06165 AT rabble DOT uow DOT edu DOT au> Reply-To: Paul Shirley NNTP-Posting-Host: chocolat.foobar.co.uk Mime-Version: 1.0 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk In article <199708170030 DOT KAA06165 AT rabble DOT uow DOT edu DOT au>, *** Brett *** writes >Bear in mind that iD dumped Watcom (in DooM) to use DJGPP in Quake, which is >only meant to run on a Pentium. The only reason that they would do this is >that DJGPP is better, I mean they'd already paid for Watcom, so they >wouldn't care about DJGPP being free... and it isn't like the money would >matter to them anymore anyway :) There is another possibility: Watcom is buggy and there's more chance of fixing any bugs in gcc. I never managed to get *any* reply to bug- reports or questions about Watcom 10.6. (Would you believe we can't build a working copy of Duke Nukem with Watcom 10.5 or 10.6, it only builds correctly under 10.0! Of course if 3D Realms had not programmed round the bugs in 10.0 maybe it would work ;) Ultimately the speed question is a red herring: theres not much difference between Watcom and gcc (I'd give Watcom the edge in fpu code, its just bad rather than awful) but if you're using asm for the important bits the rest of the code might as well be in BASIC! --- Visit www.dukepsx.com: see what I do all day. Paul Shirley: my email address is 'obvious'ly anti-spammed