From: lonniem AT cs DOT utexas DOT edu (Lonnie McCullough) Newsgroups: comp.os.msdos.djgpp Subject: Re: How fast is DJGPP? Date: Thu, 14 Aug 1997 23:37:47 GMT Message-ID: <33f39435.2320004@news.nol.net> References: <33F32C35 DOT 7C8B AT voyageur DOT ca> <33F34CB0 DOT 6521 AT voyageur DOT ca> NNTP-Posting-Host: ip40-4.nol.net Lines: 24 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk >I forgot to mention that, when I talk about the speed of DJGPP I am >refering to the speed of the exe's it produces. I'm not to worried >about compilation speed, cause my progs are usually pretty small. I >have another question though: What are the advantages (if any) of >protected mode code? Also, would DJGPP be more suitable for game >programming than TC++ 3.0? Again, thanks in advance:-) > >Jordan Ellis Uhh....Well DJGPP is fast. Just as fast as Watcom, faster even (or so people claim, I've heard the opposite too so go with what makes you feel good). The benefits of protected mode are multitudinous. The first benefit is no more 640k/64k hassles and no kludges like EMS/XMS to deal with either. Just access any area of memory (as long as you do it right) in your machine. It's great, it's fast and it's better for games than real mode. It just so happens that DJGPP is free and compares very well with other protected mode compilers. Don't even think about writing a game with TC++ 3.0. I know that Wolfenstein was programmed with BC++ (along time ago) but I think you should aim higher in your search for a good compiler. HTH Lonnie McCullough lonniem AT cs DOT utexas DOT edu