From: Bill Lachance Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Sound libs : MIDAS versus Seal Date: Tue, 12 Aug 1997 10:49:59 -0700 Organization: Synapse Internet Lines: 35 Message-ID: <33F0A247.E1F@synapse.net> References: <5sp2da$2dn AT gutemine DOT informatik DOT uni-kiel DOT de> Reply-To: billl AT synapse DOT net NNTP-Posting-Host: harp-05.synapse.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Henrik Schmidt wrote: > > Hi, > > can anybody give me a comparison between the MIDAS and Seal Sound > libraries for DJGPP. > > I have used the free SoundBlaster Lib but it only supports one card > type and is a bit squeeky sometimes. Since I want to produce a > semi-professional shareware game I need something better. > > Seal and MIDAS both offer good hardware and software support. > > Seal should cost 60$ for a license to produce shareware products. > MIDAS will take from 500$ to 2000$ depending on the amount of sold > copies. > > So far its 1:0 for Seal. Any advantages for MIDAS which I should know ? I thought MIDAS sounded a bit cleaner when multiple sound effects and digital music were happening. It also seemed to work better with Soundblasters. It had a better sound setup hooks. That was just my experience though, your mileage may vary, etc, etc. I might add that if you want to use Allegro, SEAL would be a better bet. You can't use Allegro's timer routines with MIDAS. In short: if you want to use Allegro, use SEAL. If you don't, go with MIDAS (which also gives you its decent builtin timer mechanism). So long, Bill Lachance billl AT synapse DOT net