From: lonniem AT cs DOT utexas DOT edu (Lonnie McCullough) Newsgroups: comp.os.msdos.djgpp Subject: Re: DirectX 5.0 Compatibilty Date: Thu, 14 Aug 1997 02:36:56 GMT Message-ID: <33f26d3d.1370081@news.nol.net> References: <33E95E03 DOT 67E6 AT concentric DOT net> <01bca3e3$a5976f40$bd86b7c2 AT glueck> <33EB02AC DOT 3853 AT funcom DOT com> <33EB7333 DOT C64F993D AT stealth DOT com DOT au> <01bca4a1$7ab7ff60$54c820cc AT scott> <5sjstm$b5e AT freenet-news DOT carleton DOT ca> <33EE21F0 DOT BE198902 AT beushausen DOT wl DOT eunet DOT de> NNTP-Posting-Host: ip38-24.nol.net Lines: 19 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Sun, 10 Aug 1997 22:17:52 +0200, Gunnar Beushausen wrote: >Hey, that's not true. I must say that i really don't like Windows, but >Winquake runs pretty much faster than the DOS version on my machine. Well that's somewhat dependent on the driver's capabilities. If the card doesn't implement a certain function in hardware the CPU has to do it. Also Hover doesn't even use DirectX it uses WinG. DirectX wasn't around when Win95 and Hover first shipped. If the VESA VBE/AF specification were implemented across a wider range of video cards (and not just by SciTech) DOS games using it would be on a par with DirectX games maybe faster because in pure DOS mode there isn't the overhead of context switching and everything that goes along with Windows. All in all I like Windows as a game platform but I like DOS too. Lonnie McCullough lonniem AT cs DOT utexas DOT edu