From: Doug Eleveld Newsgroups: comp.os.msdos.djgpp Subject: Announce: DEGUI version 1.2 beta Date: Tue, 12 Aug 1997 13:25:58 -0700 Organization: Rijksuniversiteit Groningen Lines: 47 Message-ID: <33F0C6D4.7A01@anest.azg.nl> NNTP-Posting-Host: cmb09.med.rug.nl Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk ANNOUNCE: DEGUI 1.2 beta What's new: Finally, a 3D look for all the gui objects. Buttons go in and out, and you can have panels that are sunken or raised etc... New objects: hidden_list_object, window_object, progress_bar_object, panel_raised_object, panel_sunken_object, panel_ridge_object, panel_groove_object New functionality: Add and remove dialogs to dialogs, even while the parent dialog is still running Window objects contain other objects and can be moved by dragging edittext_object now scrolls to display the entire text Updated INIfile calss with better error handling The builder saves the graphic mode between runs Move multiple objects at once with the builder Add two lines of code to you old Allegro DIALOG arrays and you can use the new object look Adjust the colors of individual objects, or all of the objects quickly and easily Some bug fixes... ok, only one What is DEGUI? DEGUI is a set of programs, C++ objects and C routines that allow users of Allegro's gui to make dialogs using better looking gui objects and extend the objects using more familiar normal C++ methods. With the addition of a few lines C programs that use Allegro's gui can have better looking objects with 3d effects and multiple gui colors. If you are using C++ you can extend the basic dialog_object with class derivation which is simpler and cleaner than the mixing of procedures that was necessary using standard Allegro d_xxx_proc procedures. Also the user can easily and simply interface with object callback functions to find out when a button is clicked, a checkbox is selected, etc. A gui builder program is provided that can be used to graphically build dialogs and export the dialogs to program code. DEGUI objects can also be easily interfaced with DIALOG structures for mixed C/C++ style dialogs and pure C programs can us the new look of the DEGUI objects with minimal changes in their code. DEGUI also has an INIfile class for support for windows-like INI files. Any questions? D DOT J DOT Eleveld AT anest DOT azg DOT nl