From: TW Newsgroups: comp.os.msdos.djgpp Subject: Re: Bin2obj for DJGPP? Date: Mon, 11 Aug 1997 18:44:53 +0200 Organization: Stockholm University Lines: 20 Distribution: world Message-ID: <33EF4185.2B070617@grub01.physto.se> References: <33eef535 DOT 630416 AT news DOT su DOT se> <33EEF901 DOT DB5BE87 AT Mathematik DOT TU-Chemnitz DOT DE> NNTP-Posting-Host: mikro14.physto.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Robert Hoehne wrote: > > Tobias Westerblom wrote: > > > > How can I make a binary file to a DJGPP object file? For Borland ther > > is Bin2obj (binobj) wich converts a binary file to a object file. > > What do you mean with a binary file? A picture ?? :-) Yes, that's about it! :) I would like to add some small pictures and their palette data in the .exe file so I don't have to do it runtime. > OK, in general you will not be able do such a conversion. But > this depends really on the "binary" file which you should describe > us a little bit more. The binary files I want to add to the exe-file is just small data-files wich I want to access by pointers. For example sprite-objects, fonts, palettes etc.