From: "Zoma" Newsgroups: comp.os.msdos.djgpp Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. HUH? Date: 6 Aug 1997 03:36:05 GMT Organization: Sprynet News Service Lines: 59 Message-ID: <01bca219$d7e19aa0$c7faaec7@windows95> References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net><5m8o7e$mo6 AT freenet-news DOT carleton DOT ca> <338b7ff5 DOT 3171460 AT news DOT cybermax DOT net><5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es><33A3F6C0 DOT 305A8DFF AT execulink DOT com> <33A3FD8C DOT 17E3 AT cs DOT com> <33A6F23E DOT 28E5 AT cs DOT com><33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au> NNTP-Posting-Host: hd70-199.hil.compuserve.com To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk No, no no. Using the equation: 2^n (my own little equation :) )to find out how many vertices are in an nth dimensional "square" you get: 0- 1 vertex - a pixel 1 - 2 verts- a line segment 2 - 4 verts- a square 3 - 8 verts- a cube 4 - 16 verts- a hypercube 5 - 32 verts- a fifth dimensional "cube" etc etc etc So.....a pixel is a 1D object, not a line (don't get into the fact that a pixel is actually a square! I am considering to be a single point). Zoma AT sprynet DOT com David Jenkins wrote in article ... > In article <33e1da4a DOT 1183603 AT news DOT zip DOT com DOT au>, Dean > writes > >>> > >>> I wander what do you mean by 1D bitmaps? It stands for one-dimensional > >>> I assume, and one dimensional is... a single pixel? > > > >Not to picky here or anything, put a 1D object is not a pixel, it's a > >line. Not to be picky or anything, you understand :D > > > So whats a pixel then a 0D object. It doesn't extend in any xy > directions. > > 1D objects = pixels, they don't extend in either xy direction of the > screen. > > 2D objects = lines, they extend in one of the x or y directions. > > 3D objects = squares etc, they extend in both x and y directions. > > Then again, > > 1D objects = pixels and lines, they extend in only 1 of the xyz > directions. > > 2D objects = squares, they extend in 2 of the xyz. > > 3D objects = cubes etc, they extend in the xyz. > > > I think it depends on whether your a 2D programmer or a 3D programmer. > Seeing as the subjects Quake like 3D engine programming I guess lines > are 1D in this context. > > -- > http://www.jenkinsdavid.demon.co.uk for C programmers. > David Jenkins > >