From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: Making a virtual framerate system with Allegro Date: 9 Aug 1997 08:14:41 GMT Organization: The National Capital FreeNet Lines: 33 Message-ID: <5sh8th$h3t@freenet-news.carleton.ca> References: <5s5mpk$53l$1 AT cub DOT flex DOT net> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet3.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Marcus Brenneman (mrln AT flex DOT net) writes: > Okay. I am using Allegro 2.2 and I am writing a game--like almost > everyone else. You know how you can have a 386 and a Pentium running, > say, DOOM, and on both machines it will take the same amount of time to > go across the same room (although it will look a lot smoother on a > Pentium)? I think this revolves around a concept I call virtual > framerate; the engine updates the positions of everything, etc. at the > same rate of the highest possible framerate but only draws the frames it > can. I want to do this with my game and I'm not sure how to approach it. > I thought of perhaps updating positions every iteration (synched to 60 > Hz, FPS, whatever) and only drawing what would be frame 1 of x. The > problem with that method would be that the user would have to set x, and > if a whole bunch of entities were on the screen things could slow down > to the point of x having to be re-adjusted. I also thought of drawing a > frame but using a timer interrupt at 60 Hz that calls all the position > updating stuff (the entities' AIs, etc.; no drawing) so that > (theoretically) once the next frame were ready to be drawn, the correct > positions would be in place. That probably wouldn't work because the > Allegro documentation said that only simple things should be done within > a function linked to an interrupt. How can I accomplish that trick > that's seen in DOOM, Quake, etc.? It's Deja News all over again! I answered this the first time it appeared...it should be a few screens up from here. Grep for the subject you used before and my name in the headers... -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh