Date: Fri, 8 Aug 1997 13:21:15 -0400 (EDT) From: "Art S. Kagel" To: Kris Cc: djgpp AT delorie DOT com Subject: Re: Check out my demo game! In-Reply-To: Message-Id: Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Precedence: bulk On Wed, 6 Aug 1997, Kris wrote: > In article <01bca12e$a4748b00$492ccccf AT bubbas>, "Robert W. Largent" > >> > I dunno, can you get a job by using a library though? I'd have thought > most companies wouldn't employ someone who could only use libraries and > not able to program their games from scratch. Personally, I try to > avoid libraries, because their too easy to get comfortable with. Speaking as a development manager, Kris, I'd have to say that while one sometimes has to invent a new kind of wheel, the skill to know when to not re-invent the same old wheel is a valued trait in a programmer. Always remember (something that others have dubbed): Kagel's Second Law of Programming: Programmers are lazy, and should be. If one keeps this present in mind then: 1) one can always understand why a particular piece of code was written a particular way, 2) one will always write good, clean, simple code, and 3) one will diligently avoid writing code that is already available elsewhere. I do not know about games development firms but the rest of the business world likes and uses libraries, some bought some developed in-house. Art S. Kagel, kagel AT bloomberg DOT com