From: BECman Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Check out my demo game! Date: Thu, 07 Aug 1997 11:54:55 +1000 Organization: BEC Manufacturing Pty Ltd Lines: 19 Message-ID: <33E92AEF.4976@cynergy.com.au> References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be> <01bca11c$5384ce60$45025cc3 AT neverworks-> <01bca12e$a4748b00$492ccccf AT bubbas> Reply-To: becman AT cynergy DOT com DOT au NNTP-Posting-Host: cyn0507.cynergy.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Kris wrote: [...] > I dunno, can you get a job by using a library though? I'd have > thought most companies wouldn't employ someone who could only use > libraries and not able to program their games from scratch. > Personally, I try to avoid libraries, because their too easy to > get comfortable with. Most companies don't expect people to be able to write their own version of "DirectX", or even "Fastgraph" or "Allegro". The fact that someone has written their own routines to do graphics, sound, and I/O probably helps the applicant, but only in so much as it shows the person has an understanding of the lower-level aspects of games programming. This does not necessarily make the person a "good" games programmer. Graham.