From: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) Newsgroups: comp.os.msdos.djgpp Subject: Re: memory under win95 Date: 4 Aug 1997 04:11:10 GMT Organization: The National Capital FreeNet Lines: 23 Message-ID: <5s3kou$nua@freenet-news.carleton.ca> References: <33E3004E DOT 27A9 AT wanadoo DOT fr> Reply-To: ao950 AT FreeNet DOT Carleton DOT CA (Paul Derbyshire) NNTP-Posting-Host: freenet5.carleton.ca To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Alan Poppleton (Alan DOT Poppleton AT wanadoo DOT fr) writes: > I am having problems using memory under windows 95. Basically I have > 32MB of ram and when I use the go32_dpmi_remaining_physical_memory() it > only returns about 16MB of ram available. Is this due to the windows > dpmi program? If so, is there any way I can force my program to use > cswdpmi? I have read that I can change the memory settings in windows in > the properties menu, but I am writing a game and it would be very > unproffessional to tell people that they must first alter the memory > settings. > I know that there is also a lot of virtual memory, but isn't this slower > than the physical memory? It's Windows. Windows won't give a DOS app the skin off a grape unless you increase the memory in the Properties. Run your app, hit alt-enter if it's in full screen (get it out of graphics onto text mode!), use the control menu properties item, set DPMI memory to 65535 (type it in, M$ only put up to 16384 in the list box as a predefined amount.) -- .*. Where feelings are concerned, answers are rarely simple [GeneDeWeese] -() < When I go to the theater, I always go straight to the "bag and mix" `*' bulk candy section...because variety is the spice of life... [me] Paul Derbyshire ao950 AT freenet DOT carleton DOT ca, http://chat.carleton.ca/~pderbysh