From: Christopher Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Check out my demo game! Date: Mon, 04 Aug 1997 21:06:57 -0700 Organization: Silicon Graphics Inc. Lines: 40 Message-ID: <33E6A6E1.7809@parsippany.sgi.com> References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be> NNTP-Posting-Host: mooshmac.parsippany.sgi.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk It's a reasonable start... I would definately make the players ship smaller and faster. Can you use a higher resolution and still get a smooth frame rate? I didn't care for the way the ship automatically goes back when you stop pressing the forward key (right arrow). I like the sound your ship makes when you shoot. How about adding a shield with limited power that stays on while you hold a key down? Are the ships scalled to double their original size? I think the would look much better not scalled. Also I died every time I played except for the one time I didn't touch the controls! It told me: "Well Done!". That was very amusing. I would also make it so you can shoot a litle bit faster. By the way, where's the setup screen for multiplayer mode? ;) Good luck, Christopher Dominique Biesmans wrote: > > Hi, > > I've written a little demo game (just a prototype) using DJGPP& > Allegro, and I could use some input. you can download it on my > homepage. > > It's just a simple shoot'm up. I would like to expand it a little > (more weapons, ground-targets, better graphics, more levels of course > ...). Any ideas? Or should I drop it and move on to the next attempt? > (Just to be sure : It's not at all meant as a commercial project, it's > a free-time project) > > http://www.ping.be/~ping7970/ > > Dominique Biesmans -- Christopher Miller cmiller AT parsippany DOT sgi DOT com Silicon Graphics Inc. [ The above message is my personal opinion and not an ] [ official statement of Silicon Graphics Inc. ]