From: "Robert W. Largent" Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Check out my demo game! Date: 4 Aug 1997 23:24:04 GMT Organization: Direct Data Applications Lines: 38 Message-ID: <01bca12e$a4748b00$492ccccf@bubbas> References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be> <01bca11c$5384ce60$45025cc3 AT neverworks-> NNTP-Posting-Host: p08.pm3-2.pm.dimcom.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk You have think about what you are trying to accomplish. Are you trying to write the next best graphics lib, sound lib or installation utility? Or, are you trying to write a kick ass game? I come from a business programming background, so maybe I am a little biased on this topic, but, I love having specialized libraries that I can rely on. Instead of spending all of my time researching the nuances of different graphics cards and sound cards, I can program what I want to be programming: the game. By the way, I use Visual C++ 5.0 and am currently testing my code with Fastgraph for Windows (Ted Gruber Software), WGT95 (Egerter Software) and Scitech MGL3.0 - 3.1 (Scitech Software). While I promote the use of libraries, I still think it is every programmers job, duty and sworn oath, to find the best library for their needs. Robb Largent Gareth Davies wrote in article <01bca11c$5384ce60$45025cc3 AT neverworks->... > One other point. I would be interested in everyone's opinion of Allegro. I > can't actually use it because I use Watcom, but is it really sensible to > use this library (as good as it might be). Aren't people missing out on the > learning experience which would otherwise be gained by doing these things > yourself ??? as well as a lost ability later on to optimise the codeto your > needs (I know you get the source, but if you don't understand it, you can't > optimise it). I'm not looking for flames, just genuine opinions. > > For what it's worth, > Gareth > >