From: lonniem AT cs DOT utexas DOT edu (Lonnie McCullough) Newsgroups: comp.os.msdos.djgpp,rec.games.programmer Subject: Re: Check out my demo game! Date: Tue, 05 Aug 1997 00:04:33 GMT Message-ID: <33e66c46.1359089@news.nol.net> References: <33e62ef4 DOT 15019110 AT news DOT eunet DOT be> <01bca11c$5384ce60$45025cc3 AT neverworks-> NNTP-Posting-Host: ip38-22.nol.net Lines: 25 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk >One other point. I would be interested in everyone's opinion of Allegro. I >can't actually use it because I use Watcom, but is it really sensible to >use this library (as good as it might be). Aren't people missing out on the >learning experience which would otherwise be gained by doing these things >yourself ??? as well as a lost ability later on to optimise the codeto your >needs (I know you get the source, but if you don't understand it, you can't >optimise it). I'm not looking for flames, just genuine opinions. Well I don't use Allegro but I think libraries like it are good things because some people coming over to DJGPP from real mode compilers want instant results, and in a protected mode environment that's just not very feasible. Alot of people want to program games, I know I do. You see Quake and you know it was done with DJGPP and you want to do games because of it. Allegro provides a library that does not have a steep learning curve and provides very good performance. I myself take the DIY approach and I understand alot more about protected mode programming than I did just months ago because of it, but some people may not want that right away. Eventually I think all good programmers seek to understand how things are accomplished but even the best need a springboard sometimes. Just my $.02 Lonnie McCullough lonniem AT cs DOT utexas DOT edu