From: Ben Shadwick Newsgroups: comp.os.msdos.djgpp Subject: Communication between programs (such as MUDs) Date: Tue, 15 Jul 1997 13:35:57 -0700 Organization: Clark College, Vancouver Wa. USA Lines: 21 Message-ID: <33CBDF2D.D64@Tjuno.com> Reply-To: bshadwick AT juno DOT com NNTP-Posting-Host: 198.104.137.30 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I was wondering if anyone has any information on making programs that communicate with each other by means of something like a shared disk drive... I am interested in programming some MUD-type games that could be run both on a LAN and on single computers with multitasking OS's, where users would each run a copy of the same program. The best way I can come up with is to use (temporary) files to communicate between "nodes" (or instances or whatever), but I'm not sure exactly how I might want to implement this method. So, I was hoping that somebody either has some experience in this area, or maybe some reources (FAQs, docs, source code, etc.) that I could get my hands on... Thanks! Ben Shadwick, Sysop, Mars Base BBS (360)882-0773, Vancouver, WA, USA email: bshadwick AT juno DOT com (please reply to newsgroup posts via email too) Lost Soul (high-pitched voice): "I'll swallow your soul!" Space Marine (calm, low voice): "Swallow this..." - something unintentional I did once while testing a sound PWAD in DOOM