From: su-lin DOT liao AT worldnet DOT att DOT net (Eric Liao) Newsgroups: comp.os.msdos.djgpp Subject: Re: Help with errors Date: Wed, 09 Jul 1997 04:47:09 GMT Organization: AT&T WorldNet Services Lines: 35 Message-ID: <33c316f1.6303003@netnews.worldnet.att.net> References: <33c206fc DOT 8853443 AT netnews DOT worldnet DOT att DOT net> <33C2789C DOT 5887 AT emu DOT com> <33c2ba55 DOT 6066342 AT netnews DOT worldnet DOT att DOT net> <33C2D54C DOT 2D26 AT cornell DOT edu> NNTP-Posting-Host: 207.147.170.23 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Tue, 08 Jul 1997 20:03:24 -0400, "A. Sinan Unur" wrote: >Eric Liao wrote: >> >> I'm pretty sure destx and desty are correct, because my game >> runs when I compile it in Borland Turbo C++ 3.1. I'm still new to >> DJGPP, though. I'll try using GDB I guess. >> > >are destx and desty ints? is TC++ 3.1 a 16 bit compiler? 32 bit ints >will get considerably larger than 16 bit ones. you realize, of course, a >single line out of your code is not enough information to put your >problem in context. >-- > Sinan > >******************************************************************* > A. Sinan Unur WWWWWW > |--O+O > mailto:sinan DOT unur AT cornell DOT edu C ^ > http://www.people.cornell.edu/pages/asu1/ \ ~/ > >Unsolicited e-mail is _not_ welcome, and will be billed for. >******************************************************************* > Hmm? 32 bit ints are different? That might be the problem. I used GDB and got an 8 digit or so number, and I was wondering how that could fit in an int. I always thought an int was 2 bytes on any compiler. Is a char still one byte? What are the other types? Maybe I should go look them up. Thanks for the help. Eric Liao