From: lonniem AT cs DOT utexas DOT edu (Lonnie McCullough) Newsgroups: rec.games.programmer,comp.os.msdos.djgpp Subject: Re: SVGA graphics library for DJGPP? Date: Mon, 14 Jul 1997 06:06:19 GMT Message-ID: <33c9c16b.10416804@news.nol.net> References: <33C8CCAB DOT D40520CD AT gapeach DOT com> <33c99c94 DOT 984276 AT news DOT nol DOT net> NNTP-Posting-Host: ip39-73.nol.net Lines: 25 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk On Mon, 14 Jul 1997 03:36:41 GMT, lonniem AT cs DOT utexas DOT edu (Lonnie McCullough) wrote: >On Sun, 13 Jul 1997 08:40:12 -0400, Jacob Martin >wrote: > >>Anyone know of a good SVGA lib for DJGPP? > >Uh well there's one that I wrote. Very primitive right now but >supports 8, 15,16 and 24 bpp high res modes. Also has room for 32 bpp >stuff but my card doesn't support that so I haven't put it in yet. >That said it does support line drawing, blitting, polygon filling and >all the things that follow from those primitives. It supports >different color depths transparently (in much the same way that >allegro does) by using a bitmap/surface paradigm. I like it but then >again I'm a little biased. You need a VBE 2.0 card or TSR though. > >go to http://www.cs.utexas.edu/users/lonniem/src.zip > >make a directory for it, unzip with -d and type make. Forgot to add it also has a complete font system with an 8x8 font already included. It is very easy to add new fonts. Lonnie McCullough lonniem AT cs DOT utexas DOT edu