From: Adam West Newsgroups: alt.msdos.programmer,comp.os.msdos.djgpp,rec.games.programmer Subject: Re: C or C++ for an RPG? Date: Thu, 03 Jul 1997 07:37:16 -0500 Organization: Commonwealth Software Message-ID: <33BB9CFB.33A@iquest.net> References: <01bc8768$0d698920$bba42499 AT syntaxlogic DOT earthlink DOT net> Reply-To: adamw AT iquest DOT net NNTP-Posting-Host: batman.d51.lilly.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Lines: 21 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Alex Kain wrote: > > I'm using Allegro and DJGPP to make a CRPG. I started learning C++ a > while ago, and I was looking around in Allegro's code, and Shawn (the > maker of Allegro) managed to bypass the use of objects with the use of > structs. It makes me wonder if I should use C++ at all or just go > ahead and use C. Can anyone explain to me how C++ would be better > than C for programming an RPG? Simple answer: less code is cleaner code. Programming in an OO language just makes for cleaner, "packaged" code --- if you stick to the OO principles. So consider the cost of maintenance. I think C++ wins. Also, CRPG is a natural for inheritance: Monsters, Items, and PCs can all carry things, right? They all have names. Excelsior! Adam -- Check out the In Development CRPG: Bronze Dragon: The Land Beyond http://www.iquest.net/~adamw