From: "Mike Winsor" Newsgroups: comp.os.msdos.djgpp Subject: Re: Allegro's routines (fast enough, blah) Date: 13 Jun 1997 20:47:54 GMT Organization: Memorial University of Newfoundland Lines: 23 Message-ID: <01bc783b$0c654be0$5514a8c0@j.downey.gnat.thezone.net> References: <199706041951 DOT OAA17517 AT sendit DOT sendit DOT NoDak DOT edu> <5nahmn$p04 AT nr1 DOT toronto DOT istar DOT net> NNTP-Posting-Host: gnat.thezone.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Quite true, my idea of an average computer is anything from a 486DX 66 up to a Pentium 100... that seems to be what most people I know have... when I design anything I try to test it on a variety of computers, and to this effect usually everything runs quite fine, allegro doesn't slow down on any computer that I've seen, but it also depends on what you write. If you use something that has huge sprites, i.e. my game, then you'll notice a big speed decrease, but if you're running with smaller more managable sprites then it doesn't really matter. Ive run many allegro examples on my old 486DX 25 with little speed problems. Mike -- E-Mail me at: mwinsor AT hotmail DOT com or tape_worm AT geocities DOT com Check out my game in development: http://www.geocities.com/siliconvalley/park/2120 Jeffrey Drake wrote in article <5nahmn$p04 AT nr1 DOT toronto DOT istar DOT net>... > different people have different ideas of what an average computer is. > > >