From: "Tom Novelli" Newsgroups: comp.os.msdos.djgpp Subject: Allegro utils: 3D modeler, MIDI sequencer, etc... Date: 12 Jun 1997 04:15:24 GMT Organization: Spectra.Net (607) 798-7300 Lines: 41 Message-ID: <01bc76e7$01dcc5e0$LocalHost@tcn.spectra.net> NNTP-Posting-Host: pm138-131.spectra.net To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk I see some people here have been looking for MIDI sequencers and 3D modelers.. I'm working on these right now. They'll be either "Swapware" like Allegro, GPL'd, or freeware, with source code included. Written with Allegro, of course. 3D Modeler: Based on Intergraph Microstation, only simpler and less buggy. I just want it for designing 3D game objects & terrain. Supports up to 8 view windows, can be 2D or 3D, wireframe or any shading/texture-mapped mode. Will support various formats used by 3D game libraries (Allegro, Lib3D, etc), raytracers (POV, etc), maybe commercial CADD software (ACAD, USTN, .DXF, etc). Status: Interface, load/save, basic drawing commands done. Wavetable MIDI driver for Allegro (DIGMID): I wrote this to take the place of crappy FM synth music. Plays back digitized samples of the instruments at different speeds to change pitch, similar to a GUS or AWE32, only the mixing is done in software so it works with any old Soundblaster or clone. Status: Finished and in testing, touching up. Patch set for Allegro: Shawn Hargreaves and I are putting together a fairly small (.5 to 2 meg) _freely distributable_ patch set for use with DIGMID, GUS, AWE32, and any other supported wavetable synth devices. Game developers can include only the patches used in a game, further reducing the size. Anyway, we need some good, public domain patches.. any help would be appreciated. MIDI sequencer: Well, it's meant to be and easy to use, and cheap (no $1000 keyboards required, and the program is free). I hope this will encourage Allegro developers to use the MIDI format for music instead of MOD, S3M, IT, etc. because MIDI is more efficient and flexible. Status: 0 lines coded :-) I'll start today, honestly! Linux port of Allegro: I want this badly because win95 is a piece of shit, but I need to learn more about game programming under Linux. If it hasn't already been done by the time I finish my other projects, I'll do it. Any suggestions? Want to help with testing or writing? Please email me... -- Tom Novelli - http://www.spectra.net/~tcn