From: "Gil Myers" Subject: Re: "Are Allegro's routines fast enough to write Quake-like games?" - No. HUH? Newsgroups: comp.os.msdos.djgpp References: <199705232152 DOT QAA08574 AT rrnet DOT com> <33875EFC DOT 2306 AT imag DOT net> <5m8o7e$mo6 AT freenet-news DOT carleton DOT ca> <338b7ff5 DOT 3171460 AT news DOT cybermax DOT net> <5n24bf$ert AT nr1 DOT toronto DOT istar DOT net> <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es> Organization: The Unknown Programmers Message-ID: <01bc73d7$57955aa0$f68033cf@pentium> NNTP-Posting-Host: 207.51.128.246 Date: 8 Jun 97 06:32:32 GMT Lines: 28 To: djgpp AT delorie DOT com DJ-Gateway: from newsgroup comp.os.msdos.djgpp Precedence: bulk Roberto Henriquez Laurent wrote in article <33953049 DOT 82D8D021 AT alumnos DOT inf-cr DOT uclm DOT es>... > Jeffrey Drake wrote: > > > being that the previous message was about Quake, has anybody gotten > > quake > > to work on 486DX2/66 w/16Meg ram? I have, but haven't found anyone > > else who > > has. > > > I have too (shareware versions 1.01-1.06). But when I upgraded to a > GUS-supporting version it became impossible to play. (It almost was, > already). Even the FX where played sluggishly :-( However I didn't > need any boot-disk. Well, I've actually played Quake (shareware version) on my trusty old 486DX/50 w 8M RAM. Needless to say it was only playable with the screen shrunk down to about a quarter of the normal size, but it ran. SFX were fine, but if more than 2 things were moving around at a time, it got really choppy, no matter what the screen size. Also ran like crap in VESA modes on that machine too.